After a lot of time and hard work, it’s great to finally see the new “AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10” book available on Amazon (and I’m sure soon many other outlets). The guys have done a great job in putting this comprehensive resource together and I’m looking forward to getting hold of a copy shortly.
Here’s a quick synopsis of what is covered:
- Learn how to create sophisticated mobile applications and very cool experiences across a range of mobile platforms (Nokia, Sony Ericsson, BREW, Windows Mobile, Apple, and Google).
- Learn best Flash and ActionScript practices that work across platforms and implementations
- Learn all the latest advances in the Flash Lite platform
- Learn about Flash Frameworks, including device widgets and U.I. components
- Learn how to take advantage of Adobe CS4 extensions for mobile devices
- Learn how to how to use Adobe’s latest version of Device Central



My order was shipped yesterday, looking forward to it, looks like the guys have done an awesome job. I’m particularly interested in Elad’s work with AIR on UMPCs and other MIDs etc…. he’s blogged some great work with Flash Catalyst and AIR etc.
Should be a great read.
The book went through several iterations during its creation (what can we say, lots of things were changing in the world of Flash across devices from last year into this year!)
The most accurate synopsis of the content can be found here:
http://www.friendsofed.com/book.html?isbn=9781430219040
Further info can be found at:
http://advancED.flashmobilebook.com/
We have a bit of supplemental writing that got cut, due to alloted page count. We will try to post some of it (if it’s not already dated).
Thanks for the post, Dale.
Uhh,
I may have missed something, but how can this book claim to have support for iPhone when the iPhone doesn’t have the Flash Lite 3.0 or the Flash 10 player?
- Bruce
Bruce, the synopsis of the book doesn’t claim that Flash is supported by iPhone – it goes into detail on how you can use third party tools to take Flash content and “port” it to native iPhone code. This has been possible for quite some time now, and I know of other efforts happening around FP10 / Flex and conversion processes to iPhone (without iPhone having to support Flash).