Posts Tagged ‘Flash Mobile Platform’

New Training Video – Performance Optimization Checklist

Posted 04 Nov 2009 — by Dale
Category Adobe, Development, Mobile, Training

A new video has been added to the Developing with Flash Lite series – “Performance Optmization Checklist for Flash Lite“.

The reality of working with Flash Lite is that you’re creating applications to run on non-PC devices with limited power compared to what you have to work with in the web and desktop Flash environments. This is a simple checklist of some core performance optimzation techniques for helping to make your Flash Lite apps run as smooth as possible.

For those of you who have been developing with Flash Lite for a long time, there might not be any new tips here that you don’t already know (let’s face it, the list has pretty much stayed the same for a while now), but it’s good to be reminded of some things that can slip through the cracks.

New Training Video – Flash in the Mobile Browser

Posted 23 Oct 2009 — by Dale
Category Adobe, Mobile, Training

It’s been a busy production week this week (actually there’s a few weeks like this coming as I wind up this initial set of videos!), with a new video just having been added to the “Developing with Flash Lite” series – “Flash in the Mobile Browser“.

More and more web traffic is being generated from smartphones and mobile devices, so it’s becoming increasingly important to consider how Flash content is consumed through the mobile web browser. In this episode we look at the ways Flash exists in various mobile browsers and what implications it has on how consumers interact with your Flash content.

In upcoming episodes we’ll be looking at Platform Services with Nokia devices, Flash Lite performance tips, Flash for the Digital Home, and even a sneak peek at Device Central CS5, so stay tuned.

My thoughts on the week that was Adobe MAX 2009

Posted 12 Oct 2009 — by Dale
Category Adobe, Events, Mobile

I’m back in the office this week adjusting to life after the 2009 Adobe MAX conference in LA, and coming to terms with everything that was announced and demoed. There was certainly the feeling that this year ended up being all about mobile, which has been promised in the past but never fully delivered on. I think this year though, some of the Flash mobile haters would even have to concede that things are looking pretty interesting for the space. Here’s some thoughts I’ve had since returning home from MAX on the mobile-related announcements and the future of Flash on devices …

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The mobile noise from AdobeMAX – including Flash apps on iPhone

Posted 06 Oct 2009 — by Dale
Category Adobe, Events

Well Day 1 is done and so far it’s been a jam packed Adobe MAX conference. My session on Sunday for Flash Lite development was attended by a dedicated group and went pretty well overall. Thanks to all who attended, and to Darren for the audience assistance.

As you may have already heard, this morning’s keynote session was all about devices. Well, not ALL about it, but pretty much the key take always were certainly mobile, and in particular, Flash apps running on the iPhone. For some, the 20+ minutes of previews of James Cameron’s AVATAR film – in 3D on a 60 foot was the highlight, and was very impressive I have to admit.

But the big news in my world was Flash Player 10.1 for smartphones and multi-touch devices, and a new compiler-process for exporting from the next Adobe Flash CS5 to ARM processor-targeted, native iPhone applications.

THIS IS NOT FLASH RUNNING ON THE IPHONE, but Ahead of Time compilation, meaning that your app won’t be able to load SWF files after it launches – SWF’s are not supported on the iPhone. You can go and read more on the Adobe Labs website, sign up for the beta (planned for hopefully in the coming months) and also download some apps from the App Store that are already live. More resources:

Needless to say most of the talk around the conference for the rest of the day (and night) revolved around Flash and iPhone, which I think was the main aim of the announcement this morning. Congrats to all the engineering guys, Adobe teams and launch content partners for getting things this far. I believe there’s some way to go, but this is all good steps in the right direction.

More on MAX to come …

Applications for iPhone:Developer FAQ

Interview with Breakdesign’s Rick Treweek

Posted 28 Sep 2009 — by Dale
Category Business, Mobile

Break Design

Over at sgentrepreneurs.com there’s a short interview with Rick Treweek, co-founder at Breakdesign, on their recent Flash mobile work and plans. Rick, Stefan, and the rest of the BD crew have been working with Flash Lite for a very long time now, and have had great success with Dawn of the Fly, the Johnnie Walker Digital PA, and with securing funding through the Open Screen Fund for their upcoming Barking Seed game platform. It’s always great to see business and industry publications giving time to start-up companies in this space – well done Rick.

Check out the interview here, and also BD’s latest product – That Roach Game.