Posts Tagged ‘iPad’

Shredding the iPad

Posted 05 May 2010 — by Dale
Category Technology

So many uses for this thing that didn’t immediately come to mind … some people will find any way possible to fit this device into their lives!

So as I used to say when I was 13 – skate or die!

Anti-iPad goes deeper than Flash

Posted 05 Apr 2010 — by Dale
Category Technology

Some posts I found interesting to read this morning, and neither of them got close to talking about what the iPad does or doesn’t run in the browser (well, not in words anyway – there’s a philosophical cross-over in there).

Nice demo of Flash app on Win,Mac,Lin,Android,iPhone,iPad

Posted 05 Apr 2010 — by Dale
Category Adobe, Development, Mobile, Technology

I’ve been watching the fall out of the initial iPad release over the weekend (was it really a coincidence that Apple decided to release the Jesus-tablet over Easter, bringing a class of devices back from the dead?) and the continuing stream of commentary and demos from my friends at Adobe, showing ported Flash and AIR apps running on various devices, including Apple’s.

There’s been so much said and thrown around regarding Flash’s relevance and performance on devices recently, and it doesn’t look like slowing down any time soon. And while I think most of it has been rethoric and chest-puffing, there’s some stuff starting to filter out that is beginning to put some coherent thoughts together rergarding Flash running across multiple devices using a single runtime (Flash Player 10.1)

One such piece is a video that Adobe AIR guy Christian Cantrell released (almost immediately) after the iPad launched . It demonstrates a single Flash app (a classic Reversi game) running on various devices from a common code-base (however using a short 20-line wrapper “app” to set some device paramters and load in the common game code). The devices included Windows, Mac, Linux desktops, the web browser, Motorola Droid (Android phone),  iPhone/iPod Touch and the iPad.  Watch it here:

From where I sit, despite what anyone thinks about Flash at the moment, that’s pretty cool. As I’ve written before though, I think you need to temper the technical brilliance of this with the need to create the best user experience for your application, and I don’t see that as working out to deliver 100% of your app the same across every device. The biggest winner out of this would have to be games – and games that don’t require much in the way of user input changes between devices. Apart from that, other application types are likely to require more definition on each screen it runs on, and more importantly perhaps, greater consideration for the computing power of each device.

But with that in mind, it’s fun to watch the ante being raised in this ongoing battle for the hearts, minds, and wallets of developers and content publishers!

Appland’s first iPhone App Now Available

Posted 20 Mar 2010 — by Dale
Category Appland, Development, Mobile

It’s always a nice feeling when something you work on is published and released into the wild, and so I’m happy to say that the first iPhone app developed by the Appland team here at VHA has just been approved by Apple – “My Easter Basket” (iTunes link).

The Appland team have some very specific goals when it comes to what we build, and some of them might not be what you would expect from a telco. That being said though, it’s surprising that a telco is building it’s own apps at all – but that’s what I love about working at VHA. One of the targets of our endeavours will be the free, novelty/fun type of app, or apps that work on a simple idea or perhaps single hardware feature of the device it’s used on – and My Easter Basket falls into this category.

With Easter fast approaching we thought it would be an ideal opportunity to launch something fun. We had the goals of 1) doing something unexpected for a teclo, 2) giving users something fun to play with that would hopefully create some chatter amongst friends about the app, and 3) to test the agility and speed of our new team. Some of these goals will only be able to be evaluated after some time, but we certainly succeeded in understanding how the new team can work under a bit of pressure. Read More

First iPad Commercial

Posted 08 Mar 2010 — by Dale
Category Development, Technology

We’ve got some great ideas for this sucker …