“Building a Flash Mobile Video Player – Part 2″ has just been uploaded to the “Developing with Flash Lite” video series on Vimeo. In this episode we go through animating a playhead, accessing and working with cue points embedded in the FLV video, and finally playing video at full screen on the mobile application.
I’ve been very busy lately working on presentation material for Adobe MAX, future video episodes as well as some in-house mobile application projects which I hope to be able to share with you all shortly!
I’ll be uploading the second part next week, which covers creating a play-head and progress bar, playing back at full-screen and also accessing meta data from the FLV video.
After a lot of time and hard work, it’s great to finally see the new “AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10” book available on Amazon (and I’m sure soon many other outlets). The guys have done a great job in putting this comprehensive resource together and I’m looking forward to getting hold of a copy shortly.
Here’s a quick synopsis of what is covered:
Learn how to create sophisticated mobile applications and very cool experiences across a range of mobile platforms (Nokia, Sony Ericsson, BREW, Windows Mobile, Apple, and Google).
Learn best Flash and ActionScript practices that work across platforms and implementations
Learn all the latest advances in the Flash Lite platform
Learn about Flash Frameworks, including device widgets and U.I. components
Learn how to take advantage of Adobe CS4 extensions for mobile devices
Learn how to how to use Adobe’s latest version of Device Central
Another video in my series “Developing with Flash Lite” has just been uploaded and is ready for viewing – “Animation in Flash Mobile Applications“. Animation can greatly enhance the user experience of mobile applications, and Adobe Flash, with its roots as an animation tool, has no lack of capability in this area. This episode looks at three methods of creating movement (motion tween, onEnterFrame() and the Tween Class) and how these can impact your Flash mobile application.
Object Orientated Programming (OOP) is going to become more relevant, and required, for Flash mobile developers once Flash Player 10 and AS3 (plus AIR and Flex) arrive on the mobile platform. ActionScript 3 requires that you use a class-based OOP methodology, and for many Flash Lite developers who have been happily living with AS2, this is the time to start getting into it. In this episode, I walk through extracting code from the timeline and placing it into classes, and some of the things you might encounter along the way (the Delegate class, etc).
I'm currently the Team Lead for "Appland" at Vodafone Hutchison Australia, based in Sydney. Views on this blog are my own and not that of my employer. More about me.